![]() This includes at minimum area backgrounds,Ĭharacter animations, gui skins, various icons (and cursors), Versed in, so it all comes down to classical art. Story-telling and dialog is also something the modding community is well Much more easily from our (coder’s) point of view. The game data is the biggest issue, since the engine can be extended Needed Resourcesĭue to the Free/Libre software nature of GemRB, some disclaimersĬan be redistributed, so for any Free game effort, the art has to beĭone from scratch (modifying the original art does not exempt it). Now dead, but the files are still available. Not free and it required the original datasets to a large degree. Unfortunately it’s not useful for us, because the licence was certainly Whose goal was to create a complete game for the (original) IE engine. ![]() There used to be a project called DragonLance Total Conversion (DLTC) ![]() With free tools, so that the process is repeatable by users. Writing comprehensive content creation documentation. The goal is to create a completely free (in the OSS sense) dataset whichĬould be distributed with GemRB and also serve as a reference for This page should serve as a list of needed things and ideas for creating The list hasn’tīeen there since the begining, but nonetheless aims to be comprehensive. Seeįor a growing list of things that need to be done to round it up. Some of it has been integrated into the bundled tech demo. What follows is a collection of what little existing work has been done towards a Even some smaller studiosĪpproached the project before, but in the end nothing came of it. ![]() That people wonder and sometimes want to create new games. GemRB is an open game engine, freely available for modification. ![]()
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